Jul 23, 2008, 11:52 PM // 23:52
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#1
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Ascalonian Squire
Join Date: Jul 2008
Guild: Lightning Strikes [LS]
Profession: W/Mo
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SS Necro Secondary
After reading Moloch's post on SS necros, my interest sparked. As he says Arcane Echo isn't necessary, it makes me wonder if Mes can also be removed. Is there another good SS Necro Secondary? IS so what skills are available/good .
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Jul 23, 2008, 11:54 PM // 23:54
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#2
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Ritualist for splinter weapon, ARage and DPS
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Jul 23, 2008, 11:56 PM // 23:56
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#3
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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mes is still the best secondary for ss, and leave out echo it stanks.
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Jul 23, 2008, 11:58 PM // 23:58
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#4
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Wilds Pathfinder
Join Date: Jul 2007
Location: Oregon, USA
Guild: Where iz teh Bonuz [WitB]
Profession: P/W
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Quote:
Originally Posted by Snow Bunny
Ritualist for splinter weapon, ARage and DPS
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^^^
This.
Also consider going /Mo for some prot, since prot in the hands of a capable human player can really make the difference while H/H'ing in HM.
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Jul 24, 2008, 12:06 AM // 00:06
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#5
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Emo Goth Italics
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To be honest, I wub wards on an SS.
Quote:
Originally Posted by komma
mes is still the best secondary for ss, and leave out echo it stanks.
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To me, SS is a relatively weak skill in the first place. I don't like it anyway. Leave it to heroes in my opinion.
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Jul 24, 2008, 12:15 AM // 00:15
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#6
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Ascalonian Squire
Join Date: Jul 2008
Guild: Lightning Strikes [LS]
Profession: W/Mo
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Also what good does enfeebling blood do in these builds?
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Jul 24, 2008, 12:26 AM // 00:26
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#7
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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Quote:
Originally Posted by Tyla
To me, SS is a relatively weak skill in the first place. I don't like it anyway. Leave it to heroes in my opinion.
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i personally luv the skill but dont think that it is worth having echo in build to spam it when i can apply other ish in the meantime.
enfeebling blood is to apply weakness...however if your party is running w an mm or melee heavy team take it out and put barbs....weakness wont matter when they are being chopped down asap.
Last edited by komma; Jul 24, 2008 at 12:29 AM // 00:29..
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Jul 24, 2008, 12:35 AM // 00:35
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#8
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Emo Goth Italics
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Quote:
Originally Posted by komma
enfeebling blood is to apply weakness...however if your party is running w an mm or melee heavy team take it out and put barbs....weakness wont matter when they are being chopped down asap.
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A few things here.
Enfeebling Blood stops 66% of damage from melee. The only time it wouldn't be considerable to run it is when you're running an Imbagon. It doesn't matter whether you're running a physical heavy team, have an MM or have a Warrior, it should be stapled to a Curses bar because it's so effective at damage mitigation.
Also, what are you running? You surely have enough room to stick Barbs in there without changing it for one of the most powerful damage mitigation skills usable for PvE.
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Jul 24, 2008, 12:45 AM // 00:45
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#9
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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[spiteful spirit][barbs][empathy][backfire][necrosis][cry of pain][pain inverter][signet of lost souls]
just like such, avatar of komma ftw
pve is easy, pretty much done it all now....havent done pvp in over a year.
and to infectious thats your opinion...in game my role is not to mitigate shit, but obliterate all.
Last edited by komma; Jul 24, 2008 at 12:47 AM // 00:47..
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Jul 24, 2008, 01:02 AM // 01:02
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#10
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Infectious
Its everyones job to mitigate damage?
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it isn't everyone's job to mitigate damage. that's generally left to monks and rits, necros in some cases especially as it concerns [[enfeebling].
that build isn't too bad from my experience with necros. i personally wouldn't take backfire, but to each his own. i'd probably take EB there but if you have a physical damage dealer [[mark of pain] is good.
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Jul 24, 2008, 01:06 AM // 01:06
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#11
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Emo Goth Italics
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Enfeebling Blood > Backfire when you get practically the same damage every two seconds from Necrosis.
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Jul 24, 2008, 01:12 AM // 01:12
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#12
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Desert Nomad
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Arcane Echo is fine for SS but not needed.
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Jul 24, 2008, 06:06 AM // 06:06
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#13
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Jungle Guide
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I love echo SS. I havent seen anything that can drop a mod faster than 4 casts of SS on a single group...
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Jul 24, 2008, 12:53 PM // 12:53
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#14
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by komma
[spiteful spirit][barbs][empathy][backfire][necrosis][cry of pain][pain inverter][signet of lost souls]
just like such, avatar of komma ftw
pve is easy, pretty much done it all now....havent done pvp in over a year.
and to infectious thats your opinion...in game my role is not to mitigate shit, but obliterate all.
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I am in agreement with Warfare30
I also feel [[Insidious Parasite] is too good not to take in just about all curses builds.
The build also needs [[Enfeebling Blood], and possibly [[Weaken Armor] depending on whether or not an Ele, Rit or Mesmer hero is applying it or not.
I think Ritualist or Monk are both decent secondaries, along with Mesmer, depending upon what your party needs.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jul 24, 2008, 01:04 PM // 13:04
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#15
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Please just forget about Splinter Weapon and Ancestor's Rage on your bar as an SS.
First, Splinter Weapon. Splinter Weapon is a fine skill but it's completely outclassed by Mark of Pain which does not require you to switch ally/foe, not to mention Barbs (though that's a different effect.) And Ancestor's Rage is positively trash for any serious PvE. If you want to play low-level or mid-level PvE, sure it'll do just fine, but in those areas it doesn't matter WHAT build you bring, so you might's well learn using something potent.
I'll be blunt with you: I never, ever use Spiteful Spirit in PvE anymore, unless I'm, say, group farming The Deep HM. This isn't because Spiteful Spirit doesn't deal damage. In fact, it's one of the most potent PvE damage dealers that have ever existed. However, my main problem with SS is that it's a spell used for reactive-approach PvE. You rely on the monsters to provide the damage. I don't even slap SS on a hero. He'll suck arse with it. I even prefer Weaken Knees!
Mark of Pain is simply a far better spell than Spiteful Spirit, for these reasons. It will produce faster, stronger, more focused damage to a mob. Anything that you can use to churn out more Marks is going to make you a better DPS curser.
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Jul 24, 2008, 01:15 PM // 13:15
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#16
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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If I had to choose between Insidious Parasite and Price of Failure in PvE, I'd take Price 4/5 of the time, and I don't think Price is a very good PvE skill. Insidious is a newbie-crutch, and as such, it's a very good one.
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Jul 24, 2008, 01:15 PM // 13:15
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#17
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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Quote:
Originally Posted by zwei2stein
This makes you bad player. Sorry, but it is true.
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hmm yea i guess so since i do pretty much everything in hm h/h-way....you shouldnt assume anything about a player till you've seen them actually play
the game.
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Jul 24, 2008, 01:26 PM // 13:26
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#18
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Moloch Vein
In fact, it (SS)'s one of the most potent PvE damage dealers that have ever existed.
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Dumb as the skill may be, this is simple truth.
Hence: N/Me for echo...
and yeah, speccing into Dom is the next logical step.
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Jul 24, 2008, 01:27 PM // 13:27
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#19
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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We don't need to see you play a bar in order to judge it, Komma.
The problem with your bar, put blunt, is that it is weak. It is taking advantage of a lot of extremely overpowered skills, but yet, it is weak. Allow me to explain:
One, you use Domination spells, but your Domination investment cannot be very high. Your Empathy duration isn't going to be very good, and that skill is very mediocre against mobs. Your Backfire, again, isn't going to do a whole shitload of damage, and it's got both a heinous casting time and a heinous recharge time.
Cry of Pain is good. Pain Inverter is silly good for a reactive-play Curses bar. Necrosis is pretty much *sigh*. Barbs is the best skill on your bar. Nothing more to say about that.
You do not attempt either recharge or casting time reduction with your bar. Simply adding Air of Superiority would improve things a fair deal. Mindbender too, I guess. Air is stronger.
Most of all you forget that a necromancer is a shut-down character. It's not just _a_ shut-down character, it's the most potent PvE disabler in the game. Simply adding ONE skill (Reckless Haste) which merges flawlessly with your offensive hexing will take a load of pressure on your team, AND ALLOW YOU TO SELECT A MORE POTENT OFFENSIVE HERO CONFIGURATION, which will allow you to not become another sabway addict.
Also you have no tool to fight hex removal. Every skill on your bar is high-cost, high-value and long-recharge with the exception of Necrosis and Barbs.
I think that's all needed to be said at the moment.
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Jul 24, 2008, 01:38 PM // 13:38
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#20
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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again you are generalizing necromancers as support, and again i do not play support in pve...hex removal, dmg mitigation and all that support jazz is done by my heroes or my friends heroes if im teamed w him. this game is open and free for users to cater builds to thier own play styles, mine is simply killing....but then again i knew all the criticisms would come when i posted the build.
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